Modern Technology Makes Its Debut Appearance! - XCom The Board Game Review

We’ve barely entered 2015 and already we have a hyped up mega-release in the board gaming world.
Ever since XCOM was announced as a board game it has got a lot of fans of the computer game hot in anticipation, although it’s also received a bit of sceptism from gamers and technophobes who aren’t too keen on having an App as a fundamental aspect of the game.
Now I have the following two advantages working for me:
  • I’ve never played the computer game or any iteration of it.
  • I’m perfectly at home with technology and using Apps as a resource
This means that not only am I not going to be biased with regards to the franchise being stamped on, but I’m also not going to needlessly rate the game down just because it requires an App.
As some of you may know, I readily welcome the use of Apps in board games - we are in modern times after all and companion Apps, in the past, have really improved the experience and speed of games. With the help of Apps – 7 Wonders is a lot easier to score, Sentinels of the Multiverse makes HP/status tracking less of a chore and my throat is thankful that I don’t have to spout out the entire night time phase of One Night Ultimate Werewolf leaving it all to Eric Summerer. Even Alchemists makes life easier with the potion mixing App function it uses.
So with that all being said, this is a review I’ve looked forward to writing since I heard about the forthcoming release. A sci-fi themed co-operative game with an App requirement, based on a franchise, published by Fantasy Flight Games and designed by Eric Lang – who pretty much dominated 2014– this should be interesting…

Check out the full review on GamesQuest here!

0 comments:

My Thoughts On The Golden Geek Awards 2014

The Golden Geek awards on BoardGameGeek have now been released and as with every year there are always the discussion threads on why some games deserved their spot or more often than not, why some games shouldn’t be anywhere near the list.

I didn’t vote last year but I took it upon myself to vote this year and despite seeing some of my choices appear in the runners up often (bar the best podcast, that was pretty easy to do and no I didn’t vote for myself because let’s be frank you can see the Top 3 coming from a mile away) I only got a couple of winners and there are (IMHO) some obscure choices made this year.

So as a quick addition to the blog I’m going to do a short write up on my opinions on the results as they stand. Please note that this is based solely on my opinion and if I don’t agree with a result, it doesn’t mean I don’t like anyone who does. I’m also not going to comment on War Games, Childrens Games or Print and Play games as these are not categories I have any exposure to and thus cannot form a fair opinion. I’m also going to leave out Abstract games as I haven’t had enough exposure to these in 2014.

So first of all, here are the results from the awards in full.



Read More »

0 comments:

Episode 27 - Best of 2014!

In today's episode, I finally get round to showing you my Top Ten Games of 2014 and what a list of cool games it is! Aside from there there is the news, my first impressions of some less than decent games and I give out some tips on how to bring your non-gaming spouse into board gaming.

5:00 -  News
9:15 - First Impression: Betrayal On House On The Hill
14:54 - First Impression: Machi Koro
20:20 - Discussion: Tips For Board Gaming With Your Spouse
33:34 - Top Ten - Top 10 of 2014


Read More »

0 comments:

Uwe Rosenberg's Greatest Hits - Fields of Arle Review

From the Uwe Rosenberg games I’ve played, I would say he fits easily into my Top 10 Designers list! Granted, not every game has been awesome and I have the occasional niggle with others, but Uwe Rosenberg does do well at injecting theme into his Euro games! Particularly those that focus on resource management!
My first encounter with him was the famous Agricola, a game which held a solid place in my collection…………..right up to the moment Caverna: The Cave Farmers came out! Yeah, if you’re going to release a better sequel, you have to accept that your previous venture might not get played again!
Glass Road was another good game, although I don’t like the character selection process in that you can get screwed by sheer bad luck of clashing with another player. The resource gathering and “farming” aspect of those games however is what draws me in, I think farming is a brilliant theme to use in a game as you can do lots with the subject area and you get a sense of creation and fulfillment with it. It’s not just Phase 1, Phase 2, rinse, repeat and nothing changes, you actually get to see something build up in front of you so at the end scoring you can sit back and go “I built this”. But what more can you do with the genre without falling into that sequel issue?

Read More »

0 comments:

Ox-Con 2015 - The Experience

My resolution for 2014 was to pack out my Expedit IKEA shelf with as many games as possible, hoping to fill the entire thing up by the end of the year and I 95% achieved that even though I do have to start trading some games out either due to time or because they weren't all that and a bag of chips.

For 2015 my resolution is to attend more conventions this year or gaming events. They don't have to be specifically only about board games, they can mix it about a bit. As a result I will be assisting Games Quest at various Insomnia events this year, attending the UK Games Expo as before and fingers crossed I'll be making a visit to Essen as well. That's not including any general board gaming gatherings though and OxCon is an example of that. 

So What Is OxCon?

Put simply, it's a gathering of gamers in Oxford for a weekend to play games and participate in some ultra-friendly tournaments for certain games. In this case we had Puerto Rico and Settlers of Catan to enjoy of which I joined in the latter as I had a desire to get that played some more with new people. No Seafarer's or Fisherman of Catan variants unfortunately, but hey you can't have everything. 

It's hosted at the Mitre pub in the city centre in the upstairs function room. Being Oxford it's a pretty location, though the lighting seems to be as old as the building itself causing issues with regards to being able to see what was going on in the games played. It made photo taking rather difficult also. Just because the building was made in the Dark Ages doesn't mean the interior has to be reminiscent of the same period!

"Had some fun with the rockets - love this game, but sadly I didn't finish well"


Read More »

0 comments: