Episode 10 - The Top Game of 2013 - With The Lurker As Special Guest!



Merry Xmas to all you gamers out there! Here is Episode 10 - with a introduction format I'm hoping to stick with!

In this episode I give my first impressions of Coup and Eldritch Horror and reveal which game published in 2013 is my top game of the year and why.


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Agricola 2.0, Now With Added Caves! - Caverna: The Cave Farmers Review

Agricola has been a fan favourite among Euro gamers and I like to think of myself as a fairly well balanced gamer so I enjoy Euro's and Ameritrash alike. Agricola made its way into my collection based on the farming theme which I thought was interesting and due to the sheer amount of components in the box. I love the idea of seeing a progression in the game where you can see your endeavours build up in front of you and at the end you feel a sense of achievement. City building games are good for this and farms in this case are no exception.
 
Some people were not as taken in by Agricola due to it's tense worker placement and the emphasis on feeding your people rather than building the farm. The negative point scoring which forced you to balance your farm out rather than specialise was also a concern. Well now we have Caverna and it's essentially panned out as Agricola 2.0 with more streamlined rules, less tension, but a wealth of options. Does it have a place alongside Agricola, or does it replace it entirely?

"That donkey is there asking - have you seen my friend Ed, oh no you haven't!!"

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Southampon On Board - 16 December 2013 - Dark Nights and Dead Knights

Not many games played on this final night of 2013 at Southampton so it's a shorter report, but both seemed pretty epic in scale. I'd been waiting for this night painstakingly for a week though as it was my chance to try out Eldritch Horror - a game which I'd been waiting for, but also dreading because it's the direct rival to my Arkham Horror collection.

"Eldritch Horror - yeah it's a lot of tokens and cards like with Arkham"


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Episode 9 - From Dusk Till Dawn Gaming Marathon



In today's episode, I give my first impressions of Lancaster by Queen Games and report on a recent 12 hour board gaming marathon I conducted with some old friends from 6pm to 6am last week.

As always I appreciate all feedback on how to improve the podcast and the blog in general. Share it around, get the word out and leave me any questions of which I can either respond personally or deliver in a later podcast.


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Portsmouth On Board - 11 December 2013 - Farms, Albino Dwarves and Devoured Meeples

This will be the last session report for Portsmouth On Board before 2014 as our next meetup won't be till 8th January. Such a shame, I enjoy these gaming nights!

Tonight proved to be an epic challenge though - introducing four new players to Caverna: Cave Farmers (CCF) while setting up and playing on pub tables with 5 players in total including myself. . . . . oh boy! Good thing I got there early to make a start, but some shuffling was still required and the layout was less than optimal. Ah well you live and learn for next time, might just have to re-jig my box layout or invest in some more Ramekins for easy token access (my funky Euro box doesn't cater for big fingers).

"Spartacus"

After some detailed explanations, we're ready to play and everyone got started building up their farms and caves with a particular strategy in mind. I had already played this game going for farms or pastures or mines so I thought I'd try a new idea and that was to go for lots of children, which is the polar opposite of what I would want to do in real life. Only one player can have six dwarfs running around so I aimed for that.

The upside was that by the endgame I had so many actions a turn it was insane, which did extend the turns a bit, but it did get a lot of laughs. In order to feed my family I had to resort to ruby trading , adventuring and scrimping the action spaces because I couldn't get any outside activity going on - too busy being stolen by the opponents. Essentially I was creating the ultimate Albino Dwarf family with all my activity taking place in the cave. The family didn't see sunlight until the end of Stage 3!

I got so engrossed in the game, that I almost forgot to get details on what games were being played and collect photos! It's addictive I'll tell you that.

"Caverna - I think I'm going to abandon my Ipad as a camera!"

Near the endgame a major revelation was revealed though, something that may have fooled a lot of players of Agricola and Caverna. Kudos to Ed for pointing this fact out to me and being cool about it (hey we have all made mistakes in interpreting rules before was the agreement essentially). It's also got a lot of buzz on BoardGameGeek though so I'm not alone. The breeding rules particularly in Agricola aren't 100% clear on how many offspring you get from animals. Most of us, including me, read it as "one animal per 2 parents", but in fact it's still only one animal, regardless of how many animals you have in the farm. I've been playing it wrong for months! . . . . . well what can I say except .. . . .whoops! <big cheesy grin>

We carried on playing with the wrong rule as it was too late to go back and eventually the mass animal hoarder won the game, which is probably no surprise considering we were literally breeding like rabbits. Ah well, hopefully everyone got a decent idea of how the game plays and it's certainly going to change my future games. Although I'm going to re-check the iOS version of Agricola as I wonder if it does it wrong as well.

"Rampage - pre and post destruction!"

Across the way, the games were a lot more lighter, with Spartacus and Rampage taking the highlight spots. Let's face it a game where you have Meeples balancing in skyscrapers being knocked down by grown men blowing on the game is going to get a few double takes. On that note as I'm thinking about it . . . . ewwww, your game investment has all these different people blowing spit all over your game. Not for me I don't think.

Eventually their games finished and some lighter fillers such as Incan Gold and Saboteur made the cut, but our game took the entire evening with explanations and then some. Frantically I had to pack the game away in a hurry - not something I want to repeat soon. Some improvements to how it's packaged or organised are definitely in order.

"Saboteur"

All in all, a good test of the game with many players, however unless I can seriously sort out the setup and packing issues, I'm going to avoid 5 player games again. I think 4 players is a great sweet spot for this game, but I'd happily play 3 players as well. I've now played this game with 1-5 players so I'm all set for the big review later this month which I know many gamers have been waiting for.

But there's still one ultimate question to answer. . . . . . . is Caverna better than Agricola and regardless of which, is it worth having both games or must one make the cull? I'm going to hate having to answer that one. . . . TO BE CONTINUED

Games Played

Caverna: The Cave Farmers
Rampage
Spartacus
Saboteur
Incan Gold
. . . . and a couple others! 









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Sharkey the Friendly Shark, But Not Too Friendly! - Survive: Escape From Atlantis Review

Ahhhh, feels good to be all nostalgic. I've been into board games since a young age but for a long period of childhood the majority of games I played were by Ravensburger as there were the ones my parents had bought and stuck with. Occasionally there were some other gems though like Hero Quest, Key to the Kingdom and Battle Masters that I could play with my brother if necessary. One particular gem that made the cut even for family play however was Escape from Atlantis which was a great 80's game for me so when I noticed there was a 30th Anniversary Reprint out with all new components, I jumped at the chance to acquire it along with all the mini expansions (especially after my parents sold the original.......THANKS!)

Do I now regret my decision or has my childhood been preserved for my adult years? Let's find out! A quick note though, I'm going to cover the main game as well as the mini-expansions in this review as they are cheap and easy to find, yet make small and significant changes to how it plays.




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Southampton On Board - 9 December 2013 - Emoticons, Firefighters and Red Chips

You turn up to a board game night on time and there's still games being played! Makes me wonder why I bother working late and not just head to the pub straight after work! (Note - sorry for picture quality again, the pub is terrible for lighting)

Ah well, gave me the chance to pick up the late arrivals with a new game I'd purchased for a tenner based on every board game reviewer out there sticking it on their Underrated Games list - and that is Smiley Face designed by Bruno Faidutti. Yeah, the same guy who created Citadels, one of my first and favourite games. This is rated in the 6,000's on BGG and I bet it's all because of the box cover which features a row of Emoticons in bright colours. The amount of trouble I've had trying to get this to the table in the first week - luckily though, they were willing and so 7 of us opened it up.

"Trust me, this game is under-rated, it's a good light game and I'd rather play this than Coup any century!"


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Who's That Pokemon. . . . Err I Mean Huge Angry Monster? - King of Tokyo Expansions Review

When something is made by Richard Garfield, you have to expect expansions galore, not that it's a bad thing of course, but your wallet will say otherwise. King of Tokyo, which is already a staple in most gamer's collections has now received 2 expansions to date and we're expecting a special standalone game "King of New York" in 2014. However at £11-12 per expansion should you consider grabbing these for your game or can you survive just fine with the base game?


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Southampton On Board - 2 December 2013 - Knights, Big Monsters and an Wool Excess

A late arrival (curse you Southampton traffic as per usual!) meant I almost thought I was going to be stuck for a couple of hours testing out Le Havre on the Ipad while listening to a 6 player game of Catan take place (seriously 6 players are you mad?!), but thankfully I was invited into a last minute game of Lancaster not realising that it could house 5 players - result!

Knowing very little about the game and even the rules which had to be explained in a hurry due to my lateness, I was keen to show just quickly I can pick up a game and formulate strategies. I did have some worry though when I noticed Queens Games was the publisher and my most significant encounter with them was the god awful and hateful and frankly hellish. . . . . Kingdom Builder which if you listen to my podcast you'll know it's a game I detest with a passion. 

"Lancaster - it does look pretty but arggh, boring wooden cubes on the left!"

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Episode 8 - Working Together In Perfect Harmony

Episode 8 of the Broken Meeple Podcast is finally here!
In today's broadcast I will cover:
-several news items that have been brought to my attention in the last week.
-first impressions of Ricochet Robots and Tash-Kalar: Arena of Legends
-my Top 5 (yes finally I'm back to doing Top 5's!) Co-Operative Games


Thank you for listening and spreading the love for board games.



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Portsmouth On Board - 27 November 2013 - Volcanos, Bouncing Robots and Storyboards

I think this session has the current record for how many different games and genres can be played in one night! And all with the same 3 fellow players to accompany me. Plenty of games being played across the group, but I was treated to some new ones for a change - it's been a couple of weeks of me providing the games so it's refreshing to try something new.

To kick things off, we start with a light cutthroat game called Downfall of Pompeii - I'd be wanting to try this for a while but it's been out of print for ages and has only just come back on the scene. This however was an Essen version I believe. . . . . yeah not jealous at all. . . . right I'm going to make sure I get to Essen next year.

"Small World - so pretty every time it's laid out"

Put simply you spend half the game placing people inside the city with the use of cards and then on the second half you try to evacuate them out while moving the lava in such a way that it "Om Nom Noms" everyone else. Yes that was exactly what was going through my head as I took great glee at consuming the other city dwellers in flames. As you can tell this is a cruel take-that game, but it's good fun. It's not complicated to teach or play and it's a cheap laugh. Granted the most fun is done when the lava gets going, but it's worth the build up and it plays very closely too. And during the build up phase you get to occasionally sacrifice other player pieces to the volcano god by literally chucking them into a plastic volcano piece that stands over the city - that's just frigg'in cool! I won, but only by one piece and we all finished quite close together.

"Downfall of Pompeii - Yellow is looking so yummy for the lava right now"

That game didn't take long though and across the other tables we could still see Small World and Spyrium in progress so we kept the theme light and as part of welcoming a new member to the club we moved on to their copy of Dixit and proceeded to enjoy everyone's attempts at clue giving. I swear it was the quickest game of Dixit I've ever played, but that's one of the qualities of Dixit - see my review for more details (Dixit Odyssey). Apparently we are all uneducated though because we didn't understand a reference that was used by one player with regards to some obscure poet. . . . . I'm so going to get flak for this I bet! . . . ah well we got two points and she didn't so HA! But that same person pipped me by two points and won the game in the end so joke's on me I guess. 

"Dixit - this was one of my clues that fell flat"

At this point the other two games were still going on. . . . blimey I know for a fact that Small World and Spyrium can take shorter time than that so not sure what was happening there. We kept things light and opted for a light filler game so I jumped straight in keen to teach them Kakerlaken Poker. See my review (Kakerlaken Poker) for more details on how this plays, but there was certainly a lot of bluffs being called in this game. 

"Yeah I forgot to take a photo of the game in question - it happens!"

Finally one group had migrated from their first game on to City of Horrors, but Spyrium was still going on. Continuing the endless run of games I was introduced to Ricochet Robots. Now if you saw my first Portsmouth On Board post (POB 13.11.2013) you would have seen a photo for this already. It was praised highly by the owners and so I was intrigued to try something to test the brain cells a bit more without being a heavy Euro game. 

"City of Horror"

It's like a simple puzzle game with competition against the other players. You have 4 coloured robots on a grid board with little "walls" dotted around and symbols showing where you have to aim a robot to in a turn. The catch is however that robots can only move in straight lines but ricochet (get it now?) off the walls and other robots. Once the new destination is revealed you have to think fast against the other players to see if you can take the robot to that square in as few moves as possible. It's so simple to teach, but boy does it do a number on your brain cells in a good way. It's a great test of your spatial awareness and is an example of a game that schools should be using as a teaching tool. A landslide victory . . . . not boasting, it just was! I'm sure I'll get completely owned on my next play, which I look forward to. 

"Ricochet Robots - robots bouncing all over the place, a great brain teaser game"

Puff puff. . . . four games in one night and only one of those was a filler game by definition. Great mix of games and two new ones to give first impressions on in my podcast in the future. 

"Spyrium - boy this went on for a while, what was happening there?"

Games Played

Downfall of Pompeii
City of Horrors
Spyrium
Small World
Kakerlaken Poker
Dixit
Ricochet Robots

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Supply and Demand in the Industrial Age - Spyrium Review

I don't expect most games below the £22-£25 mark to have a great deal of depth in the game, but there are exceptions to this rule and these always get a look in. This game was also fairly well hyped by gamers, but when it came out I don't remember seeing it being played much. I had to find out what was going on as the game intrigued me when I learnt of it's unique mechanics and it's low price tag. 


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Heavy Euro and Fantasy in the Same Sentence? Blasphemy! - Terra Mystica Review

When I first caught wind of a game described as a heavy Euro with a fantasy theme, believe me was I sceptical! If there's anything I know from Euro games in the past, theme is usually a light affair at best, particularly with heavy ones. And for that theme to be a fantasy one is practically unheard of. However despite this I have yearned for a strategic Euro to incorporate a theme that I can get into easily. I like sci-fi and fantasy genres in movies and games alike, but usually I'm restricted to playing Ameritrash, RPG's and Miniature games to scratch that itch. My favourite Euro's will usually consist of a unique theme or mechanic that sets it aside from the rest, such as Agricola with farming or Kingsburg with "dice workers". 

So does Terra Mystica scratch my fantasy itch while still remaining a solid Euro game? Read on!



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Southampton On Board - 18 November 2013 - Gemstones, Trains and Broken Meeples

Well after getting good feedback from posting up the weekly gaming reports, I'm glad to be continuing the trend with last night's Southampton On Board session. Due to upcoming reviews I was keen to get some particular games to the table in preparation, that of Spyrium and Ticket To Ride: Europe. Fortunately my wish was granted despite the other quality games available. Quite a good turnout as well with 3 full games going on at once.

"Spyrium"

Spyrium was the first game to be played, and despite how much I like it, it's tricky to sell the game to others. Essentially you are an entrepreneur in the Industrial Age as a new resource "Spyrium" has been discovered. You have to acquire victory points by forming patents, constructing new buildings, utilising the experts available and claiming rent. The unique mechanic is that everything takes place within a "market" of 9 cards that show the experts, buildings and patents. You place your Meeples between the cards in the market and then remove them to activate or construct the card you want. However the position of everyone else's Meeples can bump up the cost of doing so due to high demand within the market. As each Meeple leaves the market, things get cheaper, but you risk losing the card to someone else if you leave it too long.

It's a great mechanic and bear in mind this game costs around £20-£22 to obtain and for something that's produced by Asmodee who are pretty good with quality, that's a bargain for a game with such depth, yet few components. Well I say few, it's hardly sparse with the cool looking green gems, fantastic artwork cards and the clear and concise board. That is just a light spoiler of the game, I'll be reviewing it properly later in November. Four of us were playing and each of us had a completely different strategy from mining excess Spyrium to hoarding money to working the factories. The first time I'd played the game I won by focusing on mining so I went for the complete opposite approach and sought to ignore Spyrium and monopolise the rental and market and construct as many buildings as possible. Another victory in the bag, but even though this is only my second game - I'm really liking this so far. 

I mentioned quality components - well. . . . normally they are spot on, but for the first time I've encountered one minor issue. . . . and it's a Broken Meeple! For the first time ever I've seen one up close - maybe it's a sign or an omen stating that my blog shall go on?

"My Broken Meeple blog now has a devoted follower - I shall instruct all my readers to now follow in his shining example (hacksaws not provided)"

Across the other tables were other popular games of recent months including Guildhall, which is a light card game I've been wanting to play for a while, but needs must unfortunately, and Terra Mystica. Now believe me I like Terra Mystica, but I'm not a fan boy and Z-Man Games are not paying me to publicise it. It's pure coincidence that in the weeks that I'm playing/reviewing the game (expect the review on Wednesday) that suddenly it's appearing at every games session for the last fortnight. Right, disclaimer out of the way.

"I swear I'm innocent!"

To round off the night we needed something light to get over the strategic influence of Spyrium and so without any hesitation I pulled out a Ticket to Ride game, the classic light gateway game and so far the only train game I actually enjoy. But then most other train games I've been introduced to have been 18xx or similar Euro games copying the style so that's maybe that's the reason. I hate the British train system, but I don't mind trains in general so please someone find me another train game to enjoy if you can. . . . maybe that deck-building game by AEG?

In particular I opted for the Europe map - not simply because I'm reviewing it soon, but also because it's the best one for new players as due to the train station mechanic it's not quite as cut-throat as some of the others. Set up took a while as I'd forgotten the setup rules (always a pain when you first play a game in your collection), but thankfully it's only a one-off. Only just got everything on the table, I'd forgotten just how darn big the board was. But isn't it just a beautiful board?

"Yeah, none of those plastic trains, I got me some quality wooden pieces to pimp my game up!"

My first impressions is that I enjoy this map - it's designed very well, but competition seemed to be on the lower side with regards to tracks. I think that was probably just luck of the tickets, but Europe is definitely a map I'd recommend for 4-5 players. I've got India and Switzerland for small groups which are far more contested. However Europe makes for a nice friendly introduction game and the tunnel rules allow for some randomness . . . . much to Jacob's annoyance as apparently health and safety measures are low on his list of priorities when it comes to digging tunnels, being crushed several times in one game.

A very close finish for the top two players despite using different ideas, but unfortunately I fell just short as I was having difficulty obtaining the right train cards to do my long ticket. Next time I'll try a different approach.

"Lancaster"

We barely finished both games on time to pack up the last game and get out of town, but it's good to get a full night of gaming in the time. Looking forward to next week! And maybe I'll go back to the camera - we had extra lighting this week so I gave the Ipad another go!

"Revolution"

Games Played

Spyrium
Ticket To Ride: Europe with 1912
Lancaster
Guildhall
Terra Mystica
Revolution

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Episode 7 - Is Board Gaming Cost-Effective?

In today's episode:
- a news update regarding several expansions on the horizon in early 2014
- first impressions on the quick filler game with a bold approach (Eight Minute Empire)
- a discussion on whether board gaming is a cost-effective hobby



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Portsmouth On Board - 13 November 2013 - The Shire, Endless Sci Fi's and Cube Empires

Well we kicked off with Southampton in my last post, (SOB 11.11.2013) now we are starting off the Portsmouth On Board page! As you may know I attend two groups regularly each month. Southampton is held every Monday, but Portsmouth is held every two weeks on Wednesday at The British Legion near Fratton Station. Portsmouth however has a great deal more members and as such the diversity of games involved is wide. If you wish to find out more about the group, visit us on Meetup.com (Portsmouth On Board)

"Concordia - and yes I'm using my digital camera this time!"


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Where The Laws of Reason & Logic No Longer Apply - Dixit Odyssey Review

Most party games these days seem to be re-hashes of word describing games, charades, quizzes, etc and don't get me wrong I enjoy those to an extent, but I'd like to see a bigger variety out there. Dixit however is something new (at least in my experience). Rather than requiring acting skills or English language skills, you're stuck in a situation where you have to strain the the creative thinking side of your brain to describe images but not so that everyone can get it. . . . confused? Let me explain.

"I do question why they went with this cover art - it seems really random. . . . though maybe that was it!"


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Southampton On Board - 11 November 2013 - Cavemen, Terraforming & Billboards

Well finally, I've gotten around to it! As you may have read on my About Me page I attend two gaming groups on a regular basis where I get to play the majority of my games. I've been recently uploading photos of the games in question to my Google+ account, but I wanted to report on them fully on this blog (and as such, take the pictures with a proper camera as opposed to my Ipad Mini)



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Episode 6 - Forces Beyond Your Control



HELLO!

I'm back! Sorry for the quiet period, but Arkham Horror Month really required my full devotion and I was away for a week in the later part of October. But now normal service has resumed and we get started with first impressions on Shadows over Camelot and Galaxy Trucker.



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The Pandorica Finally Opens! – The Miskatonic Horror Review

Well we are finally here gamers! For the entirety of Arkham Horror Month I’ve been foreshadowing the effects that Miskatonic has had on the expansions like another Doctor Who series and now I can at last tell you about them in more detail.


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Pride and Prejudice Had a Similar Effect on Me – The King in Yellow Review

The second small box expansion in the release schedule features the King in Yellow, an infamous play that unhinges the mind of anybody who views it. I’m sure most of us have seen a movie or ten that has a similar effect and for me, my title of this review caused me to detest every English Literature lesson at school for the whole term while we read the book and watch the 6 HOUR long movie……………ugh!



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Sailors Are The Least Of Your Worries! – The Kingsport Horror Review

3 more expansions to go! Wow, remind me not to do another cliché month again! On this review we’re heading to the fictional town of Kingsport made famous in “The Terrible Old Man” by H.P. Lovecraft. A seaport with dense fog, a lighthouse, a strange house on the cliff edge, it all sounds like a quality setting for Arkham Horror. But it’s up against Dunwich and Innsmouth though, which are quality expansions so does Kingsport rank up there with them or should you float the box out to sea?



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If He Turns Me Into A Mummy You’re The First One I’m Coming After! – Curse of the Dark Pharaoh Review!

Originally released in 2006, this expansion was revised in 2011 to clarify a few rules and streamline it. This review is only concerned with the revised version and no reference will be made to the old one.



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It All Looks Fishy To Me – The Innsmouth Horror Review

We’re back on to the big box expansions with a charming visit to Innsmouth, the fishing village where the locals are not who they seem. Do you have the Innsmouth Look?



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As Titles Go, It Doesn’t Exactly Strike Fear! – Black Goat of the Woods Review

The second to last small box expansion to the Arkham series is one of a controversial nature. A dangerous cult has risen in Arkham set to speed up the arrival of the Ancient One. Investigators have the chance to infiltrate the cult while performing the main objective of stopping the Ancient one – problem is however, that they risk corruption by doing so. Now it’s been said on a lot of forums that this story isn’t worth the effort and it’s actually a detriment to the group to follow it. Interesting dilemma – let’s find out more!



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What Is It With Farms And Horror Stories? – The Dunwich Horror Review

Well we’ve covered a small box expansion so assuming I’m going to stick to taking it in turns, it’s time to cover a big box expansion. I also reviewed the last small expansion released by FFG so instead I’m going to turn my attention to the first big expansion! See there is a structure to my madness, which is completely unrelated to Cthulhu allegedly!



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With Great Power. . . . Comes A World Of Hurt! – Lurker At The Threshold Review

LATT is the second to last expansion to be released for Arkham Horror and is one of the four “little box” expansions. The little box expansions introduce a few new rules and a variety of cards and tokens, but do not include a board unlike the “big box” expansions.



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Did You Learn Nothing From Evil Dead? – Arkham Horror Review

In case you don’t get the reference, basically it’s well known that the best way to survive in the Arkham Horror universe is to not read anything you find! That also includes demonic looking giant books covered in barbed wire with “Do Not Read” etched in blood on the title!

So here we are! The first stage of Arkham Horror Month! As stated before I am going to do a separate review of every part of Arkham Horror throughout the whole month. But of course I need to explain how the base game works by itself first as that’s going to be your starting point. Now there is A LOT that goes on in Arkham Horror so the rule overview is going to have to be a little generalised, so bear with me, but hopefully you’ll get a general idea of what the aim of the game is and what mechanics are in operation.



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Better Than Listening to the Cranberries!


And we're back! Sorry I should say "I'm back!" Episode 5 of The Broken Meeple podcast is up and ready for listening!



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The Ultimate Nerd-fest! – Smash Up Review

The idea of this game sounds completely ludicrous. The mechanic itself of “shuffle-building” is a unique concept, one which I’ve not seen in other games to date (not to be confused with deck-building) and the whole premise of combining fantasy factions in this way sounds like a nerd-fest heaven.

Since its release, Smash Up has had two expansions produced which essentially expand the range of factions available. Normally I would review expansions on their own, but in this case, it seems easy enough to incorporate Smash Up as a whole in one review.


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I Don't Know Who I Am Any More! - Mascarade Review

Bruno Faidutti designed one of my favourite games in my collection, the one that kick-started me back into the board gaming world and that was Citadels. So when I discovered a new game featuring a similar role selection style mechanic, one which I look highly on, my interest peaked.

Unlike Citadels though this is intended as a light party game for the masses, allowing up to 13 players to play at the same time. My assumption is that this game is on the same bandwagon as other mass player games such as The Resistance, Avalon and Werewolf.



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Episode 4: 3 Rogues, A Wizard And A Cleric


Episode 4 of the Broken Meeple Podcast is here!



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Gigazaur Is The Best. . . . . END! - King of Tokyo Review

I am generally one of those players who likes a little bit of tactics and strategy in his games. Doesn't have to be overloaded with such concepts otherwise we would be getting into the realms of 18xx games (see Episode 2 for my views on them!)

However every so often I need a game on the lighter side, but it's important for those games to be fun enough to play so that the lack of tactical or strategic depth is irrelevant. King of Tokyo is one of those games. Created by Richard Garfield who would likely be most well known for his iconic Magic The Gathering CCG (a game which I confess to having liked and suffered a reduction in bank funds to in the past), some would argue that this is the game he should be known best for.



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You Want To Play This Game? – No Thanks! Review

You’ve no idea how annoying it is to have someone use the “No Thanks” joke when you asking others to play this game. It’s getting old. . . . please. . . . . stop!

Ok, mini-rant over! After my last review of Cosmic Encounter, we’re moving on to some lighter games and we start off with this little gem from Z-Man Games, which if a chart existed must surely feature in the Top 10 for Easiest Games to Play. I can’t imagine anyone struggling to comprehend the rules to this game and if I do ever meet someone like that, I’m going to put this game away, whip out Arkham Horror and then just let Azathoth rise up and destroy the universe as my sanity will have blown.



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Episode 3: The Good, The Bad and The Ugg-ly!




Episode 3 of the Broken Meeple podcast. This episode is devoted to first impressions and I've got 4 games to discuss! 2 are good, 2 are bad. Terra Mystica, Kingdom Builder, Chicago Express and Ugg-Tect - but which are which?


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